glHack NEWS =========== This file contains a summary of noteworthy changes. For even more detailed information, please read the CHANGELOG.GL file. Changes in 1.2 (Released 25/Jun/2004) : - Updated glhack to use nethack 3.4.3. - Pressing TAB switches between tile map and ascii map, in addition to pressing END Changes in 1.1 (Released 8/Jan/2003) : - Man pages: glhack, glhackrc and nethack-guidebook. - Video mode and depth can now be autodetected. - Fixed some compile problems under Mandrake 9.0. - Colors have been generally brightened up, and the corridor tiles are now a blue-ish color. - The "gamma" option has a larger range (-5 to +5). - Certain "must see" messages (especially ones where you die) are now guaranteed not to be missed, and cause a [MORE] prompt. - Pressing ESCAPE when [MORE] is displayed now causes the remaining messages to be displayed without further [MORE] prompts. - new "Held" status flag (idea by Roderick Schertler). Changes in 1.0 (Released 13/Oct/2002) : - Isometric 3D tileset !! Just set tile_height to 64. - Gamma option for setting brightness. - Many improvements to the existing tiles. - Better mouse support (e.g. select in menus). - Map scrolling using the keyboard (ALT + cursor keys). Changes in 0.9.5 (Released 27/Jun/2002) : - Ported to NetHack 3.4.0 ! See the README.GL file for some important info. - Software renderer ! Thanks to Allister MacLeod, who wrote the initial software rendering code. - Feature to flip monster tiles to match their movement. - Added all missing characters to the font sets. Changes in 0.9.0 (Released 27/Mar/2002) : - Two new fonts: 20 pixels high and 14 pixels high, plus new options "textfont" and "mapfont" to control which are used. - Different text-mode map view, which is toggled by pressing the `END' key. Plus a border is now drawn around the map. - The video depth (bits per pixel) can now be specified. - An alternate history (^P) mode, which works more like the TTY version, and a new "prevstep" option controls how far back to scroll at each step. Also fixed the lost messages bug. - Options to reformat or shrink text windows that are too wide. - Support for a "GLHACKOPTIONS" shell variable. - Fixes for the numeric keypad and ALT keys. Changes in 0.8.5 (Released 24/Feb/2002) : - Improved the tileset, borrowing many 32x32 tiles from the Slash'EM version, plus a couple tiles were hand edited by Yours Truly (including 6 new floor tiles). - New config file is $(HOME)/.glhackrc, and glHack specifics can be set using a GL_OPTIONS line (see README.GL for more info). - Handles group accelerators in menus (thanks to Allister MacLeod for sending in a patch). - Keyboard auto-repeat was improved, it can now be turned on/off in the config file (see README.GL). - Several bugs have been fixed, especially the crash bug that could occur when using the `windowtype' option in the config file. Version 0.8.0 (Released 20/Jan/2002) was the initial public release of glHack.